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 Touhou Games Download

PC-98 games


Jun'ya Ōta (太田 順也 Ōta Jun'ya), who was then a 17-year-old mathematics student at Tokyo Denki University working under the name "ZUN Soft", developed the first five Touhou titles for NEC PC-9800 personal computers, utilizing the platform's 16-bit color graphics and 6-channel FM synthesis audio. The titles were published by Amusement Makers, a student game development club that Ōta was a member of.

Highly Responsive to Prayers (東方靈異伝, Tōhō Reiiden, lit. "Wondrous Tale")
The 1st game in the series, released on August 15, 1997, at Comiket 52. ZUN began development in 1995 and first showcased the game in November 1996 at the 20th Hatoyama Matsuri, the annual fair held at the Hatoyama campus of Tokyo Denki University.[3][4][5] It features the first appearance of series protagonist Reimu Hakurei, the miko of Hakurei Shrine (博麗神社 Hakurei Jinja). After the destruction of the shrine, she charges through a gateway to another world, intent on locating and punishing those responsible. It features gameplay similar to Arkanoid and differs from the vertically-scrolling format of later titles. Players direct a Yin-Yang Orb (陰陽玉 Onmyō-gyoku) by side-kicking, swinging Reimu's purification rod (御幣 gohei), and firing amulets (御札 ofuda), with the goal of using it to overturn all the cards in a level. If the player runs out of time, bullets rain down from the top of the screen until the player either completes the level or dies. There are 20 stages, with every fifth stage being a battle where the player must use the orb to deal damage to a boss. After completing Stage 5, the player is given a choice between two routes, Makai (魔界, lit. "Demon World") and Hell (地獄 jigoku), with each featuring distinct stages, bosses, and endings. It introduces the last-resort "Bomb" system, present in some form in all subsequent titles, as well as the four levels of difficulty that would become hallmarks of the series: Easy, Normal, Hard, and Lunatic. According to ZUN, about 30 copies of the game were sold.[6]

STORY


Story of Eastern Wonderland (東方封魔録, Tōhō Fūmaroku, lit. "Demon-Sealing Record")
The 2nd game in the series, released alongside Highly Responsive to Prayers at Comiket 52. Reimu Hakurei returns from a training session in the mountains only to find the Hakurei Shrine overrun by ghosts and yōkai. Excited at the opportunity to test her abilities, she takes off with her Yin-Yang Orbs on the back of her turtle Genjii to seek out the source of the invasion. It is the first vertically-scrolling danmaku (弾幕 "barrage", lit. "bullet curtain") title and also marks the first appearance of Marisa Kirisame, the second major player character in the series, who appears as the Stage 4 boss. ZUN has cited shoot 'em up arcade game Darius Gaiden as an influence for the gameplay, which consists of firing bullets at bosses that appear from the top of the screen while simultaneously dodging their attacks.[7] The game features five stages and introduces many features that would later become standard, including weapon selection, smaller hitboxes, power-ups, mid-bosses, and an unlockable Extra Stage. About 50 copies of the game were sold.[6]

Phantasmagoria of Dim. Dream (東方夢時空, Tōhō Yumejikū, lit. "Dream Space-Time")
The 3rd game in the series, released on December 29, 1997, at Comiket 53. While enjoying a quiet morning walk, Reimu Hakurei stumbles across mysterious ruins that have suddenly appeared a short distance from the Hakurei Shrine's gateway. She joins in a violent competition with several others who want to explore them, as it is said that the one who reaches the heart of the ruins first will win a prize. In Match Play Mode, it is a versus-type scrolling shooter similar to Twinkle Star Sprites, in which two players engage in danmaku battles in split-screen. In Story Mode, the player faces off against nine increasingly skilled AI opponents. The combat makes use of a "Spell Gauge", with characters unleashing attacks of varying strength based on their charged level of magical power. Approximately 100 to 150 copies of the game were sold.[8]


Lotus Land Story


Lotus Land Story (東方幻想郷, Tōhō Gensōkyō, lit. "Fantasy Land")
The 4th game in the series, released on August 14, 1998, at Comiket 54. The peace in Gensokyo (the name for the world of the franchise, first used in this entry's title) is broken when a tremendous energy surges from beneath a mountain lake, causing yōkai to swarm the Hakurei Shrine. Reimu Hakurei and Marisa Kirisame travel to seek out and eliminate the source of the disturbance, battling yōkai along the way. It features six stages, with the game ending after Stage 5 if the player selects Easy difficulty or uses a "continue". A notable new feature is a "graze" counter for near-misses. According to ZUN, 200 to 300 copies of the game were sold.[9]

Mystic Square (東方怪綺談, Tōhō Kaikidan, lit. "Bizarre Romantic Story")
The 5th and final Touhou game for the PC-98, released on December 30, 1998 at Comiket 55. When demons begin emerging from a cave high in the mountains of Gensokyo, Reimu Hakurei and others must travel to the depths of Makai to confront the one behind the incident. Mima and Yuuka, the final bosses of Story of Eastern Wonderland and Lotus Land Story respectively, return as playable characters along with Marisa Kirisame. The game contains six stages and includes a "Dream Gauge" system, which rewards the player for collecting items by clearing all enemy bullets when it is filled to maximum.
Windows games
After the release of Mystic Square, ZUN graduated from university and the series became inactive for four years. During this time, he worked at Taito Corporation as a game developer and also composed music for various games created by members of Amusement Makers. He left the group in 2001 to focus on game development for Microsoft Windows, forming the one-man dōjin circle Team Shanghai Alice and self-publishing all subsequent titles. According to ZUN, the Windows games represent a "clean slate" for the series canon, albeit with many carry-overs and references from the PC-98 era.[10] Games numbered with decimals are spin-offs from the main series that vary in genre.

Embodiment of Scarlet Devil

Embodiment of Scarlet Devil (東方紅魔郷, Tōhō Kōmakyō, lit. "Scarlet Devil Land")
The 6th game in the series and the first on Windows, released on August 11, 2002, at Comiket 62. It marked a dramatic graphical improvement from the PC-98 games, and the game's music and sounds used synthesized PCM and MIDI instead of FM synthesis. It introduces the "Spell Card" system, in which bosses fire danmaku patterns in a specific sequence as their health is depleted, with a health bar and unique name for each attack appearing on screen as it is used.

A peaceful summer in Gensokyo is interrupted when an ominous scarlet mist blocks out the sun. As either the shrine maiden Reimu Hakurei or the magician Marisa Kirisame, the player must infiltrate the Scarlet Devil Mansion (紅魔館 Koumakan) and confront the mysterious Scarlet Devil that lives within.
Several features from the PC-98 era were re-introduced in Embodiment of the Scarlet Devil, which set a standard for the later Windows titles. At the start of a game, the player must choose an attack style, which affects their character's weapon type and Spell Card bomb. A limited number of these "bombs" are provided as a method of escaping from difficult situations by dealing heavy damage to enemies, cancelling enemy bullets, and collecting all items on the screen. A notable feature added in this title and present in future main titles is Focused Fire mode, which allows the player to slow their movement and focus their shots when activated. The game features six increasingly difficult stages, with the boss of each stage being preceded by a less powerful "midboss". Playing on Easy difficulty causes the game to prematurely end after Stage 5, and completing the game after using a "continue" results in a bad ending. Once a good ending has been achieved on Normal or higher difficulty, the player unlocks a bonus "Extra Stage", which features an extremely difficult boss battle.

Perfect Cherry Blossom (東方妖々夢, Tōhō Yōyōmu, lit. "Ghostly Dream")
The 7th game in the series, released on August 17, 2003, at Comiket 64. As the month turns to May, it is clear that winter in Gensokyo has lasted far longer than normal. As Reimu, Marisa, or Sakuya Izayoi from Embodiment of Scarlet Devil, the player must embark on a trip to Netherworld (冥界 Meikai, lit. "Realm of the Dead") to find those responsible for stopping the coming of spring. With the addition of Sakuya, Perfect Cherry Blossom continues the series tradition of former bosses reappearing as playable characters. It also features a "Cherry Gauge", which is filled based on performance and activates an invincible "Supernatural Border" mode when at maximum. Alice Margatroid from Mystic Square makes her Windows debut in this game.

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Touhou Project

The Touhou Project (Japanese: 東方Project, Hepburn: Tōhō Purojekuto), also known simply as Touhou (東方, literally "Eastern" or "Oriental"), is a bullet hell shoot 'em up video game series created by one-man Japanese dōjin soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 22 main titles as of August 2019. In addition to the games, ZUN has produced related print works and music albums, and collaborated with developer Twilight Frontier on six official spin-off Touhou fighting games.[1]

The Touhou Project is set in Gensokyo,[a] a land sealed from the outside world and primarily inhabited by humans and yōkai, legendary creatures from Japanese folklore that are depicted in the series as bishōjo in an anthropomorphic moe style. Reimu Hakurei, the miko of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused by other Gensokyo residents.

The first five titles were developed for the Japanese NEC PC-9800 computer series, with the first, Highly Responsive to Prayers, released in August 1997; the series' signature danmaku (弾幕, lit. 'bullet curtain') mechanics were introduced in the second game, Story of Eastern Wonderland (also 1997). The release of Embodiment of Scarlet Devil in August 2002 marked a shift to Microsoft Windows, bringing the series to a wider audience inside and outside of Japan. Numerous sequels followed, including several spin-offs departing from the traditional bullet hell format.

The Touhou Project has become particularly notable as a prominent source of Japanese dōjin content, with the series spawning a vast body of fan-made works such as artwork, music, print works, video games, and Internet memes. The popularity of the series and its derivative works has been attributed in part to the few restrictions placed by ZUN on the use of his content. Unofficial works are frequently sold at fan conventions, including Comiket, where the franchise has frequently held the record for circle participation, and the official convention Reitaisai, where trial versions of the official games are typically distributed prior to release.






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